Tuesday, September 4, 2012
History of Mobile Augmented Reality
https://www.icg.tugraz.at/~daniel/HistoryOfMobileAR/
Friday, August 31, 2012
Friday, August 10, 2012
Tuesday, May 1, 2012
[Python] Unofficial Windows Binaries for Python Extension Packages
http://www.lfd.uci.edu/~gohlke/pythonlibs/#pymedia
Monday, April 23, 2012
Wednesday, February 8, 2012
Vizard: add nodes.
There are some nodes we'd better remember.
<viz>.addRenderNode
<viz>.addRenderTexture
<viz>.addBlankTexture
<viz>.addTexture
<viz>.addTextureFromBuffer
<viz>.addVideo
<viz>.addAudio
<viz>.addGroup
<viz>.objectGroup
Display background texture
http://kb.worldviz.com/articles/813
Tuesday, January 10, 2012
Shader: Water-Fire-Sky
http://www.bonzaisoftware.com/
This application demonstrates the realistic rendering of clean and foggy water, Fire and Sky. A tutorial about the water effect is included. It also features y-axis billboarding and simple collision detection/response.
You need a graphics card supporting Vertex & Fragment programs to see all of the effects.
This application demonstrates the realistic rendering of clean and foggy water, Fire and Sky. A tutorial about the water effect is included. It also features y-axis billboarding and simple collision detection/response.
You need a graphics card supporting Vertex & Fragment programs to see all of the effects.
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